|
by Jeff Briden (a.k.a. Jep)
 |
|
A man of bright sense,
Jeff sums up his gaming strategy as
“Trying to hack Cliff’s
website. Trying to bribe Cliff. Trying
to bribe Cliff’s friend David.
Trying to get inside info from Cliff’s
friend Elonka. Trying to get inside
info from Bill Kalush. Trying to get
inside info from everyone at Metze
design. Trading Tim’s Hiero
method, hints, and answers with just
about everyone via email in return
for their loyalty and every idea they
had. Changing the colors, fonts, and
formatting in Sonny’s Hiero
spreadsheet and passing it to Tony
so he could cross-check “my”
work. Purposely posting mistakes in
my work to see if anyone was actually
reading it. Joining at least four
different ‘secret’ puzzle
groups and almost immediately betraying
secrecy agreements in every one of
them to better my position in the
game.” |

Our challenge begins at the end of
David Blaine's semi-autobiography, "Mysterious
Stranger, A Book of Magic". Here, one
finds two pages of tiny text innocuously
titled:
How
to Participate in
BLAINE'S CHALLENGE
OFFICIAL
RULES
With
twelve numbered paragraphs of obligatory
legal disclaimers, deadlines, instructions,
and warnings not to destroy public property,
a few of these tedious sentences are worth
noting:
Hidden throughout the Book
are puzzles, enigmas, and conundrums ("Clues")
that, once understood and solved, will
direct you to the location of a Treasure
Map (the "Map") concealed somewhere in
the forty-eight contiguous United States.
The Map will guide its finder to an Amulet
(the "Treasure"). The first individual
or group of individuals who, using their
own intellect and skill, solve the Clues,
and then locate the Map and the Treasure...
...will win a cash prize of one hundred
thousand dollars ($100,000) U.S.
At
the bottom of the last page of the rules,
is a black-and-white Polaroid of David
Blaine sitting with his back against a
brick wall. The number 174517 is seen
tattooed on Mr. Blaine's forearm. The
picture is captioned with the curious
words:
International Registry;
Imbroglio 332.333.343; Interchange 222.332.232
Research,
reveals the tattoo as holocaust survivor
and author Primo Levy's prisoner number
- an interesting but useless bit of trivia.
Puzzler's intuition might conclude that
this strangely captioned Polaroid will
be useful later on, and indeed it is.
The first puzzle element seen upon
reading the rules is the final key to
unlock the secret location of Blaine's Treasure!

The
main body of the challenge is a set of
forty-one silly sentences or clues to
be decoded from puzzle elements sprinkled
throughout the margins of the book.
The
first and not least difficult task is
to identify and extract the essential
elements. The book is an eclectic mix
of biographical facts, magic secrets,
and trivial tidbits about Blaine's interests
and influences. The richly worded text
and numerous drawings, figures and photos
serve as an effective camouflage, easily
distracting the puzzler and blurring the
distinction between essential and non-essential
information.
A listing
of each puzzle element, page of first
occurrence, quantity, and brief description:
Pg
IX Chinese Dragons: 14 lavender
dragons with curly fingers.
Pg
4 Swirls: 40 lavender decorations
resembling sideways treble-clefs.
Pg
5 Borderline Codes: 40 sets
of black border lines found in the corners
of the margins.
Pg
6 Lizards: 14 lavender lizards
with varying numbers of dots, fingers
and toes.
Pg
7 Morse Codes: 40 sets of
black dots and dashes along the bottom
of pages.
Pg
10 Gryphon: 13 winged and
non-winged (furry) lavender gryphon.
Pg
18 Vines: 11 lavender vines
with varied leaves and branches along
side text boxes.
Pg
19 Filigree Aliens: 9 tiny
black interlocked decorations with dots.
Pg
20 Labarinto: 12 lavender
cards with images and letters along the
bottom.
Pg
24 Sea Serpents: 6 sets of
lavender serpents in circular groups of
three.
Pg
34 Hieroglyphs: 6 vertical
columns of black hieroglyph symbols.
Pg
44 Card Suits: 4 vertical
columns of black card suit symbols.
Pg
92 Devils: 4 lavender laughing
devils with dancing flames.
Pg
130 Keys: 13 lavender keys.
Pg
200 Windows: Photo of buildings
with white symbols in the windows.
Pg
214 Tattoo: Photo of Blaine
with 174517 tattooed on his arm.

A
short course in cryptography is helpful
in decoding the 41 clues from the puzzle
elements. A given collection of elements
encodes two or more clue sentences. Ciphers
vary in difficulty from easy to "CIA experts
only". The following sections show how
cipher symbols reveal the 41 important
clues.
Labarinto Cards:
Cards
are placed in page order. Letters along
the bottom are unscrambled to form two
sentences.
Window Symbols:
Three
sentences are coded by slicing 3x5 pixilated
characters in half and only using the
top or bottom halves to draw the characters
over the windows of buildings in a photo.
Card Suits:
Four
vertical columns of card suits encode
two sentences. Suits are collected in
page order, top to bottom, and grouped
by four to form unique symbols. Substitute
letters to form sentences.
Morse Codes:
Not
really Morse codes, but a simple substitution
cipher using dots and dashes as cipher
symbols. Two sentences are decoded from
odd and even pages respectively.
Borderline Codes:
Groups
of lines in the corners of pages are carefully
measured and categorized into symbols.
A different key table is used for top-left,
top-right, bottom-left, and bottom-right
symbol groups. The decoded strings are
reassembled into two sentences.
Sea Serpents (or Ring Dragons):
'Checkerboard'
or 'Polybius' ciphers. One sentence is
coded by counting scales. Another sentence
is coded by numbers on the serpents.
The cipher key is in the form of a 5 by
5 look-up table. Numbers are used in pairs
to represent the row and column of a letter
in the table.
Scales:
Numbers:
The
Devils:
Form
sentences by substituting letters for
flame types. Mirrored flames code different
letters. Phrases are split up the left
and right sides of each devil.
Chinese dragons:
Symbols
are formed using groups of four fingers,
toes or hairs. Letters are substituted
for symbols. One key table is used for
each sentence.
The Keys:
Letters
are coded into groups of four elements
from various parts of the keys. Sentences
use separate look-up tables and are coded
into every other key in page order.
Filigree Aliens:
Two
Polybius ciphers are coded into the dots
along the edge of the designs. The two
sentences are interwoven between the two
decorations. Each sentence has it's own
look-up table.
The Lizards:
Polybius
ciphers. Two sentences are coded by counting
fingers, toes, and dots.

The Gryphon:
Two
sentences coded into fingers, toes, and
tick marks. Symbols are interwoven between
gryphon types. Each sentence comes from
two key tables.
The Swirls:
Substitution
ciphers. One sentence is coded into the
spiraled ends of the symbols. Another
sentence is coded into the fancy 'plumage'
on the other ends of the symbols. Two
key tables are used for each sentence.
Every other letter is assigned from a
different table. Spirals are categorized
by number of rings and final angle of
the endpoint.
The Vines:
Four
sentences are coded into the vines. Each
sentence uses it's own look-up table.
The sentences are interwoven using every
other leaf. Letters are distinguished
by leaf types. Mirrored leaves code
different letters. Symbols are ordered
top to bottom, then page order by following
which leaves branch off of the main stem
first.

The Hieroglyphs:
Ten
phrases are encoded using five alphabets.
The alphabets are interleaved across all
ten phrases.
Symbols
belong to an alphabet based on the types
Object, Animal, Human, Double-Object,
and Double-Human. The Phrases are ordered
left to right, top to bottom and in page
order.




The
possession of the 41 clues marks the beginning
of the next phase of the challenge. This
stage of play is all about words. But
where are the instructions?
A careful examination of the sentences
shows that many of the clues resemble
Cryptic Crossword puzzle instructions.
There are anagram indicators such as MUDDLED,
SABOTAGED, and CONFUSED. There are removal
indicators such as BANISH, SHUN and IGNORE.
Homophones (sound-alike) rhyming words,
and alliteration are also present.
To get things moving, an essential
'Ah-ha!' must take place that groups
the clues into a set of 21 'target' clues
and a set of 20 'instruction' clues.
The following sections illustrate how
the clues reduced to a list of 27 words
that must be manipulated in a final step
to reveal the final location.
1) Twenty
who are muddled must mock their mate:
Explanation: Find twenty words that are an anagram
(muddle) of a word in one clue and a homophone
of (mock) a word in a different clue.
Use these words to group together (mate)
and order 21 of the clues. Example:
SWORD (sounds like) SOARED (anagrams)
ADORES, so finding the missing word SOARED
links two of our phrases together using
the muddle-mock rule.
Trivia: In the online puzzle circles, this clue became
known as the muddle-must-mock-mate or
M,M,M,M clue - a play on the title of
the movie "It's a Mad, Mad, Mad, Mad,
World", a favorite of Cliff Johnson's.
The term 'ah-ha' also took on a different
meaning: Anagram/Homophone
- Homophone/Anagram.
The
Muddle-Mock rule is applied:
THE HORRIBLE SWORD
THE KNIGHT WIELDED WITH SPITE
soared
EVERYONE IN ATTENDANCE ADORES
THE IMP THE LEAST
leased
HIS SEALED
HORSE COSTUME PREYS
ON THE MIND praise
SHREWD SCOUNDRELS DO ASPIRE
TO CLEAR A MURDER PAST
passed
THAT KING OF SPADES
MIGHT BE A MAN OF BRIGHT SENSE
cents
A SCENT
SO SEVERE ITS SHEER PRESENCE
GLARES presents
HIS POTION OF SERPENTS
AND VENOMS BREWS
PORTENT bruise
RUBIES INCITE THE FOULEST FEAR
IN BLUE BLOODSTONE fare
A FAIR
BIRD ITS WINGS ARISE
AND EASTWARD IT FLEW raise
WHEN THE RAYS
OF SUNLIGHT BLAZE THE SUBHUMAN DIES
side
AHH SIGHED
THE MONARCH HOPING TO SOOTH
HIS FLU shoot
OUR COAL CHUTE
PROVED THE BETTER SOURCE
OF FOOD course
THE VERY COARSE
SCORN WASTE
ONCE PAYMENT IS DUE waist
WHILE THE BLACK CAT WAITS
THE MICE SWAP
TO THE RIGHT paws
THE PAUSE
GREW TENSE DARE
YE TO STEP FORWARD dear
MOST DEER
ENVY THE FROTH THAT BLEW FROM THE NORTH
forth
MY FOURTH
PHRASE CASTS SHY GLIMPSES NEAR
SHADOW earn
ITS URN
THAT IT ADORNED WITH LEAF
ENGRAVING SHATTERED flea
FOLKS FLEE
ALONG ROUTES GROWN
DENSE WITH NEGLECT groan
HER ORGAN
PLAYS TO SAINTLY ONES
THEIR LAST RITE nose
ONLY THE STORMY NIGHT KNOWS
THE FORCE OF THE ROSE
The remaining 20 phrases all appear
to be instructional in nature, and indeed
they are. A close look at the remaining
20 instructions (the ones NOT linked
above) shows that many of them operate
upon words in the linked target set.
This fact will become obvious as the
remaining 20 instructions are used to
manipulate the linked target set in
the sections that follow.
2) Banish
those which seem the same and all in
between:
Explanation: Delete (banish) the muddle-mock
connector words and all words in between.
In order to interpret this instruction
correctly, SEEM-SAME must be seen as
having the same muddle-mock relationship
from step 1 ( i.e. SEEM-SEAM-SAME).
This interpretation also validates step
1.
The
Banish rule is applied:
THE HORRIBLE SWORD
THE KNIGHT WIELDED WITH SPITE
soared
EVERYONE IN ATTENDANCE ADORES
THE IMP THE LEAST
leased
HIS SEALED
HORSE COSTUME PREYS ON THE MIND
praise
SHREWD SCOUNDRELS DO ASPIRE
TO CLEAR A MURDER PAST passed
THAT KING OF SPADES
MIGHT BE A MAN OF BRIGHT SENSE cents
A SCENT
SO SEVERE ITS SHEER PRESENCE GLARES
presents
HIS POTION OF SERPENTS
AND VENOMS BREWS PORTENT bruise
RUBIES INCITE THE FOULEST
FEAR IN BLUE BLOODSTONE
fare
A FAIR
BIRD ITS WINGS ARISE AND EASTWARD IT FLEW
raise
WHEN THE RAYS
OF SUNLIGHT BLAZE THE SUBHUMAN DIES
side
AHH SIGHED
THE MONARCH HOPING TO SOOTH HIS FLU shoot
OUR COAL CHUTE
PROVED THE BETTER SOURCE OF FOOD course
THE VERY COARSE
SCORN WASTE ONCE PAYMENT IS DUE
waist
WHILE THE BLACK CAT WAITS
THE MICE SWAP TO THE RIGHT paws
THE PAUSE
GREW TENSE DARE YE TO STEP FORWARD
dear
MOST DEER
ENVY THE FROTH THAT BLEW FROM THE NORTH
forth
MY FOURTH
PHRASE CASTS SHY GLIMPSES NEAR SHADOW earn
ITS URN
THAT IT ADORNED WITH LEAF ENGRAVING SHATTERED
flea
FOLKS FLEE
ALONG ROUTES GROWN DENSE WITH NEGLECT
groan
HER ORGAN
PLAYS TO SAINTLY ONES THEIR LAST RITE
nose
ONLY THE STORMY NIGHT KNOWS
THE FORCE OF THE ROSE
3) Avoid,
shun, and never include:
The next three instructions are pretty
straight forward. They contain an anagrammed
target word or words and an instruction
to remove those words. When performed
in the right order, the words to be
removed are always in close proximity
to one another in the target set.
BRAGGART
BARTENDERS AVOID TANGLED TIN ICE
(tangled 'TIN ICE' ->
INCITE, remove INCITE)
CLEVER
CARPENTERS NEVER INCLUDE SABOTAGED SLIM
PEGS
(sabotaged 'SLIM PEGS' ->
GLIMPSES, remove GLIMPSES)
NAYSAYERS
SHUN AND AGITATE A DROWNED LOATHING
(agitate 'A DROWNED LOATHING'
-> ADORNED WITH ALONG, remove them)
Three
more removal instructions are applied:
THE HORRIBLE
THE IMP THE
HORSE COSTUME
TO CLEAR A MURDER
MIGHT BE A MAN OF BRIGHT
SO SEVERE ITS SHEER
AND VENOMS
INCITE THE FOULEST
BIRD ITS WINGS
OF SUNLIGHT BLAZE THE SUBHUMAN
THE MONARCH HOPING TO
PROVED THE BETTER
SCORN
THE MICE
GREW TENSE
ENVY THE
PHRASE CASTS SHY GLIMPSES
THAT IT ADORNED WITH
ALONG ROUTES
PLAYS TO SAINTLY
THE FORCE OF THE ROSE
4) Axe, eschew, oust, detest and exile:
The next five instructions are a
bit more tricky, but still pretty straight
forward. These instructions remove
rhyming words. Some trial and error
is required so that later instructions
remove words that have been brought
together by prior removals.
JESTERS
AXE JOKES WITH ANY RESEMBLANCE TO CLICHES
(Remove words rhyming CLICHES)
EFFECTIVE
EDITORS ESCHEW PAGES THAT ECHO REMORSE
(remove words rhyming REMORSE)
ANY
SINGLES RESOUNDING HERE WILL BE OUSTED
(Remove single syllable words
rhyming HERE)
SANE
SCHOLARS DETEST ANY LANGUAGE SOUNDING
TRITE
(Remove words rhyming TRITE)
HER
MAJESTY EXILED ALL PORTRAITS RESEMBLING
YOU
(Remove words rhyming YOU)
Five
more removal instructions are applied:
THE HORRIBLE
THE IMP THE
HORSE COSTUME
TO CLEAR A MURDER
MIGHT BE A MAN OF BRIGHT
SO SEVERE ITS SHEER
AND VENOMS
THE FOULEST
BIRD ITS WINGS
OF SUNLIGHT BLAZE
THE SUBHUMAN
THE MONARCH HOPING TO
PROVED THE BETTER
SCORN
THE MICE
GREW TENSE
ENVY THE
PHRASE CASTS SHY
THAT IT
ROUTES
PLAYS TO SAINTLY
THE FORCE OF THE ROSE
5) Ignore,
refuse, flee, reject, and strike:
The last five removal instructions
fall into place.
DEEPSEA
DIVERS IGNORE THE DIZZY DEPTH OVER HOPING
(DIZZY 'DEPTH OVER' ->
PROVED THE, remove HOPING PROVED THE)
WEATHER
STATIONS REFUSE TO CONFUSE THIS NEW
FOG
(to confuse 'THIS NEW FOG'
-> WINGS OF THE, remove WINGS OF
THE)
FIVE
NOMADS FLED AND TUMBLED OAF SO OAF
(tumbled 'OAF SO OAF' ->
OF OF A A SO, remove OF, OF, A, A, SO)
BLITHE
BLACKSMITHS REJECT SWIRLED SAD TIN
(swirled 'SAD TIN' ->
ITS AND, remove ITS, AND)
FREAK
LIGHTNING STRUCK ALL THE EXCEPT THE
FOURTH
(Remove all 'THE' except
the fourth occurrence)
The
last five removal instructions are applied:
THE HORRIBLE
THE IMP THE
COSTUME
A MURDER
BE A MAN OF
SO SEVERE ITS
AND VENOMS
THE FOULEST
BIRD ITS WINGS
OF THE SUBHUMAN
THE MONARCH HOPING
PROVED THE BETTER
SCORN
THE MICE
TENSE
ENVY THE
CASTS SHY
THAT IT
ROUTES
SAINTLY
THE OF THE ROSE
4) What now?
We have reduced our target set down
to 26 words, now what?. The remaining
five instructions are the most difficult.
TWENTY
SEVEN COUNTRIES INTERMINGLE LEGITIMATELY
Explanation: This tells us we should have 27
words left when we are done. It also
provides a link to the last step of
our puzzle as described later.
THERETO
THE LAST TWO WERE SEATED TWENTY FIFTH
Explanation: This tells we should have left
the word TO in the twenty fifth position.
It helps to know we are one word short
in our list. By adding TO back in, we
now have our 27 'legitimate' words.
Read the instruction as: "The last
instruction is to place the word TO
(homophone of two) into the 25th
position in the list."
HORRIBLE
IMP
COSTUME
MURDER
BE MAN
SEVERE
VENOMS
THE FOULEST
BIRD ITS
SUBHUMAN
MONARCH
BETTER
SCORN
MICE
TENSE
ENVY
CASTS SHY
THAT IT
ROUTES
TO
SAINTLY
ROSE
PROPER
PRECEPTS IMPOSE ON PROSE AND DECLINE
TWO
Explanation: This tells us to apply all the
rule (PRECEPTS IMPOSE ON PROSE) and
ignore (DECLINE) two of the instructions.
A
WONDERFUL LITTLE MAN WIGGED OUT HIS
PEERS
THE
RADIO DRAMA COUNTS DOWN EVERY SIX AND
TWO PIERS
Explanation: These are the two instructions
we are supposed to ignore per DECLINE
TWO. As confirmation, they are associated
with one another by PEERS/PIERS, and
they are the only two instructions that
refer to the book text in a very obvious
way. The book references are simply
red-herrings to spice things up a bit.

TWENTY
SEVEN COUNTRIES INTERMINGLE LEGITIMATELY
tells us our 27 words should somehow intermingle
with one another. Intermingle sounds
suspiciously like another anagram indication.
The
word INTERmingle also provides
a link to INTERnational and INTERchange
in the curious photo caption we noticed
just after reading the OFFICIAL RULES.
Additionally,
we can conclude that a list of 27
countries might also be called an
"International Registry".
All
this leads us to re-examine the caption
of the "tattoo" Polaroid:
International Registry;
Imbroglio 332.333.343; Interchange 222.332.232
The
numbers 332.333.343 add up to 27. The
numbers 222.332.232 add up to 21. The
caption tells us to group the 27 words
per the first set of numbers and anagram
them to end up with 21 words according
to the second set of numbers. A computer
based anagram generator is very helpful
at this point, as most of the anagrams
are designed to fall near the top of
the output list.
For example: Using 332 from the imbroglio set, and 222 from the interchange
set, take the first three (3)
words from our list of 27 and anagram
them into two (2) new words. Take the next three (3) words and anagram to two (2) new words, Take the
next two (2)
words and anagram to two (2)
new words, etc.

332.333.343 ą anagram
ą
222.332.232
(3)HORRIBLE IMP COSTUME anagrams to
(2)CHERUBIM
METROPOLIS
Answer: Los Angeles (City of Angels).
(3)MURDER BE MAN anagrams to (2)NUMBERED
ARM
Answer: 174517 tattoo from
Polaroid on last page of book.
(2)SEVERE VENOMS anagrams to (2)REMOVE
SEVENS
Answer: 1451, remove 7's
from the tattoo.
(3)THE FOULEST BIRD anagrams to
(3)DOUBLE
THE FIRST
Answer: 2451, double the
first number.
(3)ITS SUBHUMAN MONARCH anagrams to
(3)MOUNTAIN
BRUSH CHASM
Answer:
Laurel Canyon
(3)BETTER SCORN MICE anagrams to
(2)CONCRETE
TIMBERS
Answer: A bridge with fake
wood made of concrete, a feature at
the site.
(3)TENSE ENVY CASTS anagrams to
(2)ASCENTS SEVENTY
Answer: Climb to the 70th
step of the stairs near the bridge.
(4)SHY THAT IT ROUTES anagrams to
(3)THIRTY
SOUTHEAST
Answer: Turn 30 degrees,
Southeast. Notice an odd 'W' shaped
tree.
(3)TO SAINTLY ROSE anagrams to
(2)SOLITARY
STONE
Answer: The gold amulet
is hidden in a fake stone sitting all
by its lonesome.
|